ITHEA® International Journal
"Information Theories and Applications"
2021, Volune 28, Nimber 2
Rendering Optimization Approach for Game Engine Development
Olena Chebanyuk, Mykhailo Mushynskyi
Copy Citation Text:
Olena Chebanyuk, Mykhailo Mushynskyi, "Rendering Optimization Approach for Game Engine Development" IJ ITA, Vol. 28, Issue 2, pp. 157-177. (2021)
DOI: https://doi.org/10.54521/ijita28-02-p04
Abstract:
The article is devoted to the problem of creating a software tool for optimizing rendering in game engines, which will help users to quickly and easily configure their projects. The tool provides a centralized simple interface to the rendering tools built into a game engine. The key possibility of the tool is the management of visual effects, such as Bloom, Volumetric Shadow, Ambient Occlusion, etc. There is also an opportunity to use profilers and get a critical information for project optimization.
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